SOULMASK
Two-Map Cluster
A two-map Soulmask cluster on the JCBX box. PvE, sixty-four seats per map, free travel between worlds, Tailscale-only access.
Server
| Game | Soulmask · 1.0 |
|---|---|
| Topology | Two-map cross-travel cluster (Cloud Mist Forest + Shifting Sands) |
| Mode | PvE · no PvP · no open-world player damage |
| Slots | 64 per map |
| Region | North America · Chicago, US |
| Address | 100.127.87.32:8777 / :8778 · Tailscale |
| Hardware | 16 cores / 32 threads · 192 GB DDR5 · NVMe |
Maps
Two worlds, one character. You can start on either map. We recommend Cloud Mist Forest, the base game, since it carries the bulk of the core progression. Shifting Sands is the Egypt-themed desert map. Each runs as its own instance with its own direct-connect address.
| Map | Role | Address |
|---|---|---|
| Cloud Mist Forest | Base game · core progression · recommended start | 100.127.87.32:8777 |
| Shifting Sands | Egypt-themed desert map · also a fine starting point | 100.127.87.32:8778 |
Travel between maps freely through the in-world ocean portal. Your character, mask, tech tree, and recruited tribesmen carry across; buildings and local storage stay on the map where you built them. One heads-up: your very first character is anchored to its home map, so to cross, take control of one of your tribesmen and walk them through the portal.
Tuning
Benchmarked against the official permanent PvE servers, not stock single-player. The core XP and gathering rates sit right at the official baseline; taming, crafting, carry, and the quality-of-life drains go a step beyond, while combat, AI, and boss difficulty stay at the official standard so the challenge is intact.
| Setting | This server | Official PvE | Effect |
|---|---|---|---|
| XP (all tracks) | 3× | 3× | Matches the official permanent rate |
| Gathering & loot | 3× | 3× | At official; less grind per resource |
| Taming & recruitment | 3× | 1.5× | Twice the official taming speed |
| Crafting speed | 2× | 1× | Twice as fast at the bench as official |
| Carry weight | 3× | 1× | Triple the official carry limit |
| Resource regen | 2× | stock | Nodes and wildlife refill faster than official |
| Survival drain | Reduced | Stock | Food, water, and durability tick down slower |
| Building decay | Near-off | Stock | A week away won't cost you your base |
| Tribe & recruit caps | Raised | Stock | Bigger settlements than official allows |
| Invasions | Softened | Stock | Scheduled, infrequent, base-safe. Content, not harassment |
| Combat · AI · bosses | Official | Official | Difficulty kept at the official standard |
Schedule
| When | Event |
|---|---|
| Daily · 02:00 CT | Shifting Sands restart. In-game warnings beforehand, save snapshot taken before stop. Back online within a couple minutes. |
| Daily · 03:00 CT | Cloud Mist Forest restart. Same warning and snapshot flow. |
| All other hours | PvE only. Always on. |
Shifting Sands restarts before Cloud Mist Forest to respect the cluster stop-order. The daily cadence keeps memory healthy; engine snapshots are taken before each stop.
Backups
Four tiers stacked, each closing the gap left by the next coarser one. A bad pull, a corrupted save, or a regretted decision rolls back to whichever tier matches the elapsed time. The last tier lives offsite for protection against host-level loss.
| Tier | Cadence | Coverage | Method |
|---|---|---|---|
| 1 | 30 min | 24 h | Engine auto-backup, 24-hour rolling |
| 2 | Daily | 14 d | Full save tarball at each restart |
| 3 | Daily | 7 d | System rsync with hardlinks |
| 4 | Daily | 14 d · 6 mo | Encrypted offsite to Cloudflare R2 (restic, auto-synced) |
Security
The server is not on the public internet. Access is gated by a private Tailscale/WireGuard mesh, and the public IP rejects unsolicited traffic. Game traffic binds to the private interface, never the public one.
| Public exposure | None. Public IP rejects unsolicited traffic |
|---|---|
| Network access | Private Tailscale mesh only |
| Admin endpoints | Loopback-bound, never network-reachable |
| Cluster link | Private container network only, never published |
| Maintenance | Auto-patched; redundant recovery on misbehavior |
Roadmap
No wipes planned. Your character, tribe, and bases are permanent. All of it.
| Phase | What |
|---|---|
| Now | Runs Soulmask 1.0 as a two-map cluster and tracks the game's roughly-weekly patches as they ship. No reset on patch. |
| Ongoing | Both maps stay linked and online, patched and supported. This is a long-term home, not a limited-time event. A quiet week or an empty night changes nothing, and you'll always get plenty of notice before any major change. |
Translation: if you're invested in this world, keep playing. Nothing about your character, tribe, or bases goes away on a patch.
Joining
Three steps, about five minutes total. No payment, no workshop dance. One install and you're in.
That install is Tailscale, the private WireGuard network Mozilla, OpenAI, and modern engineering teams run their own infrastructure on. On this server it means zero public exposure: no bot scans, no DDoS, latency stays tight, and the player list stays clean. You join the network once, and from then on Soulmask is just there.
| Step | What |
|---|---|
| 1 | Click the Tailscale share link in Discord to join the network. Free Tailscale account, about two minutes. |
| 2 | Install Tailscale, sign in, and you're on the network. (Quick check: ping 100.127.87.32. If it answers, you're set.) |
| 3 | Launch Soulmask and use Direct Connect. Either map works: Cloud Mist Forest at 100.127.87.32:8777 (recommended for new players), Shifting Sands at 100.127.87.32:8778. Welcome in. |