SOULMASK
Two-Map Cluster
A two-map Soulmask cluster on the JCBX box. PvE, sixty-four seats per map, free travel between worlds, Tailscale-only access.
Server
| Game | Soulmask · 1.0 |
|---|---|
| Topology | Two-map cross-travel cluster (Cloud Mist Forest + Shifting Sands) |
| Mode | PvE · no PvP · no open-world player damage |
| Slots | 64 per map |
| Region | North America · US-Central |
| Address | Tailscale required · connect details in Discord |
| Hardware | 16 cores / 32 threads · 192 GB RAM · NVMe |
Maps
Two worlds, one character. You can start on either map; both connect addresses are posted in Discord.
| Map | Role |
|---|---|
| Cloud Mist Forest | Base game · core progression · recommended start |
| Shifting Sands | Egypt-themed desert map |
Travel between maps through the in-world ocean portal. Your mask and tech tree carry across; buildings, storage, and recruited tribesmen stay on their home map. Your first character can't use the portal: control a tribesman and walk through, or use Remodel Initial Character at a bonfire on the destination map.
Tuning
Benchmarked against the official permanent PvE servers, not stock single-player.
| Setting | This server | Official PvE | Effect |
|---|---|---|---|
| XP (all tracks) | 3× | 3× | Matches the official permanent rate |
| Gathering & loot | 3× | 3× | At official; less grind per resource |
| Taming & recruitment | 3× | 1.5× | Twice the official taming speed |
| Crafting speed | 2× | 1× | Twice as fast at the bench as official |
| Carry weight | 3× | 1× | Triple the official carry limit |
| Resource regen | 2× | stock | Nodes and wildlife refill faster than official |
| Survival drain | Reduced | Stock | Food, water, and durability tick down slower |
| Building decay | Near-off | Stock | A week away won't cost you your base |
| Tribe & recruit caps | Raised | Stock | Bigger settlements than official allows |
| Invasions | Softened | Stock | Scheduled, infrequent, base-safe. Content, not harassment |
| Combat · AI · bosses | Official | Official | Difficulty kept at the official standard |
Schedule
| When | Event |
|---|---|
| Daily · ~03:00 CT | Coordinated cluster restart. In-game warnings on both maps at 10, 5, and 1 minutes, save snapshots taken before stop. Cloud Mist Forest returns around 03:05, Shifting Sands around 03:10. |
| All other hours | PvE only. Always on. |
Cloud Mist Forest comes back first as the cluster hub, then Shifting Sands rejoins it. That order keeps cross-map travel working after every restart.
Backups
| Tier | Cadence | Coverage | Method |
|---|---|---|---|
| 1 | 30 min | 24 h | Engine auto-backup, 24-hour rolling |
| 2 | Daily | 14 d | Full save tarball at each restart |
| 3 | Daily | 7 d | System rsync with hardlinks |
| 4 | Daily | 14 d · 6 mo | Encrypted offsite to Cloudflare R2 (restic, auto-synced) |
Security
The cluster is not on the public internet.
| Public exposure | None. Public IP rejects unsolicited traffic |
|---|---|
| Network access | Private Tailscale mesh only |
| Admin endpoints | Loopback-bound, never network-reachable |
| Cluster link | Private container network only, never published |
| Maintenance | Auto-patched; redundant recovery on misbehavior |
Roadmap
No wipes. Your character, tribe, and bases are permanent. All of it.
| Phase | What |
|---|---|
| Now | Runs Soulmask 1.0 as a two-map cluster and tracks the game's roughly-weekly patches as they ship. No reset on patch. |
| Ongoing | Both maps stay linked and online, patched and supported. |
Joining
Three steps, about five minutes total.
The only install is Tailscale, built on WireGuard, the protocol behind ProtonVPN and Mullvad. Join the network once, and both maps are reachable from then on.
| Step | What |
|---|---|
| 1 | Click the Tailscale share link in Discord to join the network. Free Tailscale account, about 30 seconds. |
| 2 | Install Tailscale, sign in, and you're on the network. |
| 3 | Launch Soulmask and use Direct Connect with the address posted in Discord. See you behind the mask. |